Psychostats not updating
In other words, the increasing features, functionality, and user experiences (e.g., look-and-feel of virtual worlds due to enhanced graphics and rendering technologies) in gaming require high bandwidth capabilities that exceed those available from existing web-based clients and devices.
Conventional solutions have not successfully implemented asynchronous data communication techniques between web-based game clients and game servers due to low bandwidth capacities.
on my both servers and I'm perfectly satisfied with them. My server won't show a country flag in the ASE-serverlist.
Maybe it has something to do with 127.0.0.1 being the ip in status-cmd.
Typically, conventional solutions rely upon the use of synchronous data communication techniques that implement client-based requests and server-generated responses.
Web-based client requests for data are often answered slowly with responsive data being retrieved from a networked storage facility or server.